damage proportionality

  • Increase the armor(magic/phy)? 23

    1. yes (14) 61%
    2. no (9) 39%

    We have received a lot of feedback that the damage output is too high. So we've been thinking about this issue and want to ask for your opinion with this poll.

    Our idea would be to increase the base armor(magic/phy) values of every class.


    The classes would receive dynamic values, which means not every class gets the exact same magic and phy values.


    Poll ends at 16.02 23:59

  • I think its complete trash. Priests will be unkilleable and mages like doublelift, vegeks etc wouldnt get more than 200 dmg when they are full buffed. Mage would definetly shread any class while archer couldnt 3-4 shot people anymore. And no front, but thats the job of a archer, to kill people fast.

  • I think its complete trash. Priests will be unkilleable and mages like doublelift, vegeks etc wouldnt get more than 200 dmg when they are full buffed. Mage would definetly shread any class while archer couldnt 3-4 shot people anymore. And no front, but thats the job of a archer, to kill people fast.

    You may have overlooked the following sentence:


    Quote

    The classes would receive dynamic values, which means not every class gets the exact same magic and phy values.

    Therefore, it is not the case that simply every class gets e.g.: +(10%/10%)

  • Rather u would rework again Flame Missiles (mage) animation just like it was changed on archer, cuz that combo Flame+auto+pillar is too much unbalanced when u can take FULL HP to your opponent in less than a second - its a reality. Or give back to archer antecedent Mana Arrows animation.


    ciao